[Groop] The Great Groo Storyline Question

Ralph plowman221 at btinternet.com
Sat Mar 12 00:46:55 PST 2011


Nooooo!
Those are all exactly the storylines I have been silently hoping for. 
I've been waiting for many years now for them to appear and now they won't... Sob!
Oh well, there's always the idea I had that maybe Groo would one day run into my other hero; Conan...

Ralph
A pirate (Not the Prince of Chichester)


Sent from my pocket without my knowledge.

On 11 Mar 2011, at 22:36, Rocky Smith <mulch3 at hotmail.com> wrote:

> It's been a while since we had some silly Groo-inspired fun.  Which of the following storylines would you most like to see in an issue of GROO and why? (and, yes - I realize that by discussing them here, we pretty much kill any chance of a similar storyline ever happening).
> 
> *"GROO and THE LABYRINTH":  A small nation gathers together a group of teen-aged youths, failed warriors (and other outcasts) to send to a King Minos-inspired tyrant for tribute.  Groo, of course, finds himself among the motley assortment and despite being weaponless, proceeds to wreak havoc on both the architectural wonder that is the labyrinth and the half-bull, half-man monster that dwells at the center . . .
> 
> *"GROO, THE WANDERER in "THE FEY ONES":  The Faerie-like inhabitants of a mystical forest make the unfortunate mistake of harassing Groo after he and Rufferto unwittingly wander across the borders of their realm.
> 
> *GROO and the NORTHMEN:  Groo and Rufferto fall in with a sullen group of fearless, Viking-like Norsemen on a quest to discover new lands.  Along the way, they encounter white wolves, angry giants, fierce storms and a not-so-mythical sea serpent that makes the dragons in previous issues look like puppies . . .
> 
> *GROO and THE GENIE:  Yep, you guessed it - Groo crawls ashore after sinking his one hundredth ship and stumbles upon a lamp in the sand.  He then proceeds to torment the poor vessel's inhabitant with a series of inane wishes . . .
> 
> *THE CHURCH OF GROO:  A powerful but corrupt religious leader concocts an elaborate plan involving the building of the largest ever Medieval-style Cathedral and his return to power, but fails to account for the wandering force of nature that is Groo . . .
> 
> *WORLD'S END:  Groo and Arcadio embark upon another impossible quest - one that if successful, will stave off the end of the world . . .
> 
> *GROO and Rufferto meet 'THE TROLL':  Groo and Rufferto happen upon a town with a serious problem.  There was this bridge, see . . .
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